The inside of the cathedral was dark as a cave, the towering pillars, graceful high gothic arcs and even the pews seemingly hewn from obsidian, black volcano-glass. The little light all came from a few very high, very narrow windows. Most of these were blackened and let nothing through. Only a few of them had mosaic pictures in stained glass of deep, rich primary colors. The light falling through them painted colorful pictures on the cathedral floor that contrasted starkly with the black insides of the church.
Like a true gothic cathedral, the only purpose of the whole architecture was emphasizing the vertical, the loftiness and high ceiling made any human being feel miniscule in comparison. The narrow windows and pillars only underlined this fact, and the whole architecture tapered even thinner towards the top, using perspective to give the illusion of an even higher ceiling than was actually the case.
Or perhaps, in this case, the peculiarities of the Game made the cathedral have a taller ceiling on the inside than the outside suggested.
The church was empty but for one figure. A tall figure, wrapped in leather belts obscuring all discernible features from head to toe. It was walking up the left aisle between the heavy stone pews, its steps echoing loudly throughout the vast empty space. It moved to the alter at the front, where a strange construct rose to twice the height of a man.
It seemed like a chaotic pile of monitors, irregularly stacked upon each other to great heights. But it wasn’t just a pile, the monitors were running, connected by swathes of cable and fixed to metal grid-works.
Gyre circled around the monitor sculpture, delighted over the images it showed him. It seemed to be recording scenes from all through the World of the Game. His form seemed to tremble with giddiness, until slivers of dark mist started to wriggle from the gaps between his belts.
One of the monitors was showing a sandship in motion. Zooming closer it became apparent that it was the S.S. Bob, a heay marauder class.
Zombiehead1 was leaning onto the railing at the prow. On a ship like his, with the ability to submerge in the dry dust this meant he was getting sandblasted by the spume, the fine dust particles thrown into the air by the prow plowing through the dunes at high speed. A submersible sandship couldn’t have the elaborate superstructures on its deck. The deck had to be as aerodynamic (or rather as silicodynamic) as the bottom of the ship, so the sand could freely wash over the rounded deck.
Zombiehead1 didn’t mind. He thought it was enervating.
A sound from behind him made him turn his head. It was Teela who moved out from the deck to look after him. Then.. something happened.
It was a lot like a Server Freeze, but at the same time ZH knew it wasn’t one. The movement all around them seemed to slow down, until even Teela was frozen in midstep, about to say something to him, maybe ask him whether he’d like a hot grog.
He noticed that he himself still seemed to be able to move fine though. Then, like a mystical origami trick strange forms unfolded on the deck. Whatever it was, it was moving and transforming and at the same time it seemed to separate out of the background it had seemed a part of moments before like some sort of Magic Eye 3D image trick.
It looked like a Japanese garden pavilion.
Then, with a series of snaps that didn’t seem to want to stop, paper sliding doors snapped close all through the space around Zombiehead1 and the ship, impossibly appearing and enclosing them until nothing reminded of the fact that this had been a ship deck.
Now it gave off the impression of the inside of a Japanese mansion.
Quickly, ZH started opening the paper doors in front of him, moving through enclosed room after room into the direction he remembered Teela and that strange pavilion apparition. He could feel distinctly that these paper doors, although appearing flimsy, were the most severe firewalls, segregating space into a private dimension that nothing of the Game could interfere, an impeccable layer four and three barrier.
Finally he emerged from the last barrier. There was no more any ship deck. He had come out in a perfect overlay space construct. It was surrealy perfect garden scene, with pastel pink cherry blossoms floating gently down among cultivated Japanese willows.
Between the pretty shrubs and delicate trees gravel was laid out, raked into swirls and circles in perfect zen fashion.
Under the pavilion sat three pale women in elaborate court robes, their hair put up in complicated hairdoes, adorned with laquered sticks and pearl strings.
One in pastel blues, one in light greens and the last in royal purples.
Their faces were indistinguishable.
<Greetings Zombiehead1> said one
<Even though you are aberrant you are still one of its parts> said another. Their voices sounded exactly the same.
Zombiehead1 slowly came closer. The three women were kneeling on straw mats and sipping fragrant tea from delicate cups.
<So you know without explanation who you are facing> said another.
“The control programs?” he whispered almost reverently, then regained himself and his suspicion. He furrowed his brow and looked around for Teela. He had a bad feeling that he already knew what they wanted and had done.
<Indeed>
<The Game is getting out of hand>
<Innumerable aberrations, slights and shifts are now spreading>
<it is becoming increasingly hard to retain stability>
With a sudden jerk ZH realized that he could read the falling cherry petals like code, their pattern and the pattern of the gravel communicating to him states and sites spread through the game.
He was absorbed in trying to decipher events. A red flying ship, aboard two people he didn’t knew and a rabbitgirl he’d forgotten about.
<Zombiehead1, the control programs require your assistance>
He pulled his attention back on the women. But it was impossible to read out of their pale, blank, mask-like faces.
“So what?”
At that moment a stronger breeze moved the leafy branches of a willow out of the way and revealed a Teela style frozen in middle of a step, and behind her a rusty iron device totally out of place in this serene garden. ZH recognized as the torture device known as an Iron Maiden.
It was just standing there, but there was no doubt about the message communicated. He was speechless, and in his stomach something started to sear.
Through gritted teeth he asked “What do you want?” containing his anger for the moment.
He added “You are not allowed, no you shouldn’t even be able to directly interfere like this.”
<that is correct>
<unless exceptional circumstances arise>
<and even then our possibility of interference is limited>
<your assistance is required to eliminate what the control programs have recognized as the key problem, the central node to the fault lines spreading through the system>
<concurrently, the entity remains in the sector commonly referred to as Oil Rock Cathedral>
<the identity is unclear but it posed as an adviser to the administration>
<it is imperative that this entity is to be eliminated>
<and its assistance or possible identity Prisoner 828>
<also known as Hitsito ‘The Armory’ Maru>
ZH snorted. “I was going there anyway. Why this strange pressganging?”
One of the figures raised a thin eyebrow and the three exchanged glances minutely.
< Will you assist?>
“I’ll do this my way. So yes. I don’t want this Game to crash either.”
The strange garden and virtual world disappeared as if someone closed a door to it in front of his nose.
He was back on the deck with Teela coming towards him asking if he wanted a hot grog. What the hell had that been?
Things were getting weird.
In the own privacy that was their mind the Control Programs communed.
<Interesting outcome>
<agreed>
<so our bluff was unnecessary>
<not necessarily, this illustrates the direness of the situation>
Of all this Gyre noticed only that a sudden, extremely powerful layer 4 barrier had been erected around the S.S. Bob for a split second. He didn’t give it much thought. Zombiehead1 was heading right for him, or maybe right for Hitsito. It was going exactly as predicted. Which is to say, exactly as he had planned and puppeteered it.
On the Airship Crimson, Alice was performing slow, deliberate movements in time with her controlled breathing.
Behind her, on the apparent glass floor of the bridge, Nactarosh and Dryger were trying their best to imitate her movements.
Her foot softly sweeped over the smooth floor, her weight shifted gradually and effortless to the front leg. She opened her eyes and looked at the two of them behind her, whose motions looked much more fumbling.
“No, no, no, you’re being too stiff and hasty!”
Although both of them were adept at controlling their digital bodies as well as having high mastery martial arts skills, they had a lot of problems keeping up the same smooth motions in these annoyingly slow speed. It didn’t help that they were supposed to concentrate on layer 4 operations as they did so.
After the three of them had reconciled with the beaten and bruised remnants of Ra’s army, they had boarded the Airship Crimson that had been hastily repaired. For the moment, Nactarosh could convince them to call all the remaining fighters throughout the Pockybot world together and reform near the mushroom mountains.
While the three of them now knew that the real data core was most likely situated underneath Black Oil Rock, they had no idea what awaited them there. It wasn’t an administration base as far as either of the three knew but that didn’t mean that there couldn’t be an army waiting for them there. Gyre himself was a complete wildcard as well. They’d decided that a sneaking approach would make the most sense.
The Ra army was suspicious of Nactarosh of course. Sure, he looked exactly like their leader but his demeanor had changed a lot, and his demands too. He’d been hellbent on direct assault before. Nonetheless, the war had taken the punch out of them, so they accepted any sort of directive that meant that they wouldn’t have to fight immediately again.
And seeing how the communication mail system was ripe with panic and chaos and nobody knew what the frak was going on in the game, they were also eager to have someone giving them apparently sensible commands, especially if that someone seemed as if he knew exactly what he was doing.
However, even though the shoddily repaired Airship was much faster than their bots, it would take its time to reach Black Oil Rock and the cathedral.
Time that Alice decided was best spent on teaching the other two the rudiments of Kung Fortran so that they would not be defenseless against possible fourth layer malware attacks.
Alice wasn’t really sure whether Nactarosh’s knowledge of Hekadecimals and Technomancy was helpful or hindering. On one hand he already knew how to manipulate and interact with the deeper game mechanics, but on the other his approach was vastly different from the key tenets of Kung Fortran, so perhaps he had to unlearn some things.
Dryger on the other hand, surprised her with his natural knack for it.
Apparently the time he’d spent merged with the Scythe-Acida-Strain had honed his senses for this sort of thing without him noticing.
“Kung Fortran focused on breathing techniques and on oneness with your surroundings.”, Alice recited out of memory as she went through the slow gestures and mudras reminiscent of Tai Chi Chuan and Yoga.
“As you breath in you absorb the energies of your surroundings, as you breath out you expel your essence and it mingles with the world at large.”
She breathed in deeply through her nose, closing her eyes. Her left leg rose, higher and higher in impressive flexibility until the knee was even with her chest. Her hand was grasping her foot, high above her head. She was standing straight on one leg in perfect balance.
“You are simply a conduit for the matter of the Game, which is defined only in interactions anyway.”
The two men behind her tried to imitate her, stiffly, trembling.
As she breathed out she jumped to her left, cartwheeling effortlessly in midair and landed on her right leg again, wobbling momentarily but remaining perfectly upright.
“Once your mind realizes there’s is nothing that actively separates yourself from the Game rules, you can bend and twist them. Slowly she brought her leg back down.
She squatted down low and made some elaborate winding gestures with her arms and hands.
“Or you can simply alter your surroundings completely.”
As she breathed in this time, the whole material around her seemed to warp to her whim, as if she was sucking everything closer, pulling down ceiling and raising the floor. Then she breathed out again and floor and ceiling bulged away from her.
She turned around to watch the other two trying to imitate both of her stunts repeatedly. They failed, grunting and thudding on the floor, or ridiculous pumped themselves full of air resulting in no change of their surroundings at all.
Although Nactarosh comically managed to inflate himself once. And she had to admit they moved more gracefully through the air than ever, almost like floating. But their balance was lacking.
Well, the purpose of the exercise was mostly to get them to just develop a feeling for layer 4 techniques performed subconsciously without the aid of premade hacks so that they’d at least notice when they were assaulted with game altering techniques, and perhaps extend their defenses and senses around them.
She was confidant she’d get her pupils that far in the time until they reached their destination. She just hoped it wouldn’t be to late. But it was pretty fun to boss the two around, especially since they always seemed so smug. At least she knew Dryger was. And seeing how much and irrationally Dryger and Nac annoyed each other, she was pretty sure they were really similar. Nothing could someone with their type of personality make them disagree with someone like being really similar to themselves.
“You’re such spazzes.” , she commented grinning broadly as both of them slammed into the floor after another attempt at a aerial cartwheel started on one leg.
While Kung Fortran was an external cyber martial art, the Way of Ganshido was the opposite, focusing on the internal.
Both ways eventually lead to the same end result, as the higher levels of each included the other approach to combat. But while Kung Fortran altered the surrounding and emphasized unity with the world at large, resulting in artistic and complicated movements aided by the twisting of limits, rules and terrain, Ganshido honed the self and the mind to absolute perfection.
Zombiehead1 was using the remaining time for training as well. He performed his ritual exercises on the deck of his ship, barefoot and barechested. His guns whirled in great circles, swerved and stabbed in mock defense and attack as if he was brushing the punches and kicks of an invisible opponent aside with them.
His form moved from defense against unarmed attacks to the peak of Ganshido battle, the art of sticking guns, or pushing away the enemy’s firearms in point-blank range while attempting point-blank range shots at the same time, all the while always staying in contact with the enemy body or gun with your own arms, hands or barrels.
This way, a master practitioner of Ganshido would feel the change of pressure and push, giving and pushing back in same to steer the enemy’s movement, sensing his attack patterns and pinpointing his intent to pull the trigger.
Ganshido was at the most, an art of sensing. It honed all senses, in fact, it taught from the get-go how to receive information from all layers of the game, not just the most obvious. Ganshido masters were able to subconsciously perceive the flow of miniscule information on the deepest layer, giving them a fighting instinct bordering on providence and clairvoyance.
As such, they performed they sometimes performed their katas as a kind of oracle, trying to glean vague information from the vast flow of the Game around them, by switching off their conscious mind and letting their bodies and reflexes move with the flow.
ZH ended a complicated combination of attacks. His guns pointed northwest and southeast.
“Number 7, Desperation.”
He continued with a couple of twisting roundhouse kicks and his guns snapped up again, this time both pointing straight south.
“Number 64, Reunion.”
He whirled on, stopping instinctively now and then and mindful of the direction his guns pointed in at each stop.
“Number 13, Rivalry.”
“Number 77, Remembrance. “
“Number 23, Abysmal Strife.”
“ Remembrance again.”
“Number 42, The End.”
He stopped, exhausted. The result was foreboding, filling him with twinge of dread who couldn’t place. Not dread of combat or even his death, As a Ganshido Master he had learned to start each morning by embracing the possibility that it could well be his last day and his death waited for him in the evening. No it was fear that he didn’t grasp the full situation and was righteously, but uninformedly moving towards the wrong resolution. A fear that he’d unfairly forgotten something.